

If you're still regularly raiding 8/16 mans with full groups then you won't notice a difference.

Flashpoint scaling only applies to SM, HM still requires a full group. The same rules as ops apply, with relation to group-size, loot and rewards. NiM requires a full 8/16-man and does not scale with player-count. Story-mode is still the easier variant with hard-mode providing tougher fights and better rewards. If a <8 man op is attempted, the participants are still locked to that <8 man op More players means a better chance of better commendations. schematics/crafting materials/rare mounts) should not be available do down-scaled operations.Ĭommendations work similarly to loot, the quality of the commendations depends on the quantity of players. 16-man variants with >8 players may have a higher-drop rate for ops quality gear than their <8 man counterparts. This works up to the full 8/16-man limit where ops loot is guaranteed). A SM ops run solo will have a loot quality range from Prototype to whatever the normal SM ops quality was, but with a low drop-rate for SM quality items (using player-count as a multiplier - more players, better chance of better items. Loot is respective to player-count and difficulty mode. Naturally 16-man ops are not allowed for groups of less than 8 players. Ok, but what if the group content scaled to the player count, but ALSO considered the difficulty selected, adjusting rewards and difficulty based on group-size. Let's have another example: You're unguilded or you can't make your guilds ops times or worse yet, you can't get long enough consecutively to do an ops, what do you do? Guess you're doomed to grinding comms if you want gear. You've got 12 people but oh no! There are no more guildies online! Well, you could full-up the rest with chumps hanging around the fleet, otherwise it looks like you're in for an 8-man and 1/3rd of the people are going to miss out. Let's have an example: Say your guild wants to raid S&V HM 16-man. Scaling for enemies and rewards in Flashpoints and Ops up to the maximum group size alleviate the difficulty of having to find the correct number of players.
